CFSound III Outdoor Information Example Uses
Outdoor Standalone Information
The CFSound III can be mounted in off-the-shelf
indoor & outdoor enclosures to provide excellent
stand alone operation. Optional motion sensors can be used to trigger
single or multiple audio files. Audio files can be sequenced
or played randomly to reduce repetitiveness.
This provides a great source of information for State
Parks, or other non-attendant based locations or events.
The CFSound III can be relocated to a different
location, and the message changed by simply inserting a different Compact Flash
Card.
Bring To Life
your museum exhibit using the CFSound III digital audio repeater mounted in a podium,
display, or kiosk, to provide an interactive self contained stand alone
information/education/quiz/learning system. The expandable
inputs & outputs, along with the audio file name conventions, allows
the user to create a complete interactive museum exhibit, kiosk, or
quiz(question and answer) system, using just the CFSound
III . When used in a hands on interactive display, the
CFSound III can watch for switch(s) to be pressed,
play a corresponding audio file, and trigger individual outputs for controlling
lamps, routing the played audio to different speakers(locations),
etc..
Using the CFSound III museum
exhibit audio message player quiz mode, questions can be played(asked), and
correct/incorrect answers can be played per question. You set the
questions, the answers for each question, the wait for correct answer time &
sounds, and the timeout audio/sounds, all with wav files. Also using the
CFSound III in quiz mode, you can use the
question inputs to select different languages sets, and when the answer inputs
are activated, the CFSound III plays the appropriate
audio file in the appropriate language. Did we mention that if you use an
IO Module with outputs, you can make lights, motors, solenoids, etc.. activate
for each question and answer! Make your visitors stop & listen &
learn.
Q
- I have a life size cutout of a person. I want someone to be able to walk up, push a button and have the box say something different every time they press it.
A
- Yes, here are the steps you would take.
1. Connect the push button to the CFSound III's built in contact sense input #25(see switch wiring examples).
2. Connect a speaker(s) of your choice, to the CFSound III.Any speaker 4 to 8 ohm will work.
3. Record your audio files you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
4. Name the files "01C.WAV", "02C.WAV", "03C.WAV", "04C.WAV", up to the maximum number of audio files you would like to play when the button is pressed.
5. Download the sample "CFSOUND.INI" file from our website, or use Windows Notepad to create a "CFSOUND.INI" text file.
6. Edit the "CFSOUND.INI" text file to include:
[Contacts]
SequenceContactNumber=25
FirstSoundNumber=1
LastSoundNumber=(maximum number sound file place on the card for playout)
7. Copy your audio files and the "CFSOUND.INI" file to a compact flash card.
8. Install the compact flash card in the CFSound.
9. Connect the supplied wall transformer, or your 12V power supply, to the CFSound III.
Press the button you have connected to switch input #25. Each time you press the button, the next audio file will play.
If you would like the audio file to play in a random order, add the line "RandomSequence=TRUE" to the "CFSOUND.INI" file.
Components Used:
CFSound III,
Supplied Wall Transformer,
Compact Flash Card,
Push Button Switch,
Speaker.
Q
- When people walk past our dinosaur exhibit, I want a motion sensor to go off and the dino to roar. What do I need?
A
- Here is a list of what you need and how to connect it.
Simple Configuration - A single roar each time someone walks past
1. Connect a motion sensor to the CFSound III's built in contact sense input #25(see motion sensor wiring examples).
2. Connect a speaker(s) of your choice, to the CFSound III.Any speaker 4 to 8 ohm will work.
3. Record your audio file you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
4. Name the file "19O.WAV".
5. Copy your audio file to a compact flash card.
6. Install the compact flash card in the CFSound.
7. Connect the supplied wall transformer, or your 12V power supply, to the CFSound III.
Walk past the motion sensor you have connected to switch input #25. Each time you walk past the motion sensor, the audio file will play.
Advanced Configuration - To play different roars each time someone walks past
1. Connect a motion sensor to the CFSound III's built in contact sense input #25(see motion sensor wiring examples).
2. Connect a speaker(s) of your choice, to the CFSound III.Any speaker 4 to 8 ohm will work.
3. Record your audio files you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
4. Name the files "01O.WAV", "02O.WAV", "03O.WAV", "04O.WAV", up to the maximum number of audio files you would like to play when someone walks past the motion sensor.
5. Download the sample "CFSOUND.INI" file from our website, or use Windows Notepad to create a "CFSOUND.INI" text file.
6. Edit the "CFSOUND.INI" text file to include:
[Contacts]
SequenceContactNumber=25
FirstSoundNumber=1
LastSoundNumber=(maximum number sound file place on the card for playout)
7. Copy your audio files and the "CFSOUND.INI" file to a compact flash card.
8. Install the compact flash card in the CFSound.
9. Connect the supplied wall transformer, or your 12V power supply, to the CFSound III.
Walk past the motion sensor you have connected to switch input #25. Each time you walk past the motion sensor, the next audio file will play.
If you would like the audio file to play in a random order, add the line "RandomSequence=TRUE" to the "CFSOUND.INI" file.
Components Used:
CFSound III,
Supplied Wall Transformer,
Compact Flash Card,
Normal Sized Motion Sensor or Small Sized Motion Sensor,
Speaker.
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Last Updated 08/04/08