CFSound III Haunted Attraction Audio Example Uses

Picture of CFSound III in Haunted House Magazine Bring To Life  your wildest and scariest creations using the CFSound III digital audio repeater. Motion activated haunted audio sounds make your creations provide your guests with interactive delight.  The expandable inputs & outputs, along with the audio file name conventions, allows the user to create the scariest non-repetitive attraction possible, using just the CFSound III.  The CFSound III can watch for switch(s) to be pressed, floor mats to be stepped on, or motion sensors to be triggered, and play a corresponding audio file(s), and trigger individual outputs for controlling lamps, routing the played audio to different speakers(locations), etc.. 

Did we mention that if you use an IO Module with outputs, you can make lights, motors, solenoids, etc.. activate? Make your visitors jump & listen.


Q  - I have a life size mummy that I want to bring to life. I want someone to be able to walk past it and have it sit up and play a scary sound(s).
A  - Here is a list of what you need and how to connect it.
    Simple Configuration - A single sound each time someone walks past
    1. Connect a motion sensor to the CFSound III's built in contact sense input #25(see motion sensor wiring examples).
    2. Connect a speaker(s) of your choice, to the CFSound III.Any speaker 4 to 8 ohm will work.
    3. Record your audio file you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
    4. Name the file "19O.WAV".
    5. Copy your audio file to a compact flash card.
    6. Install the compact flash card in the CFSound.
    7. Connect the wires from the air solenoid in your mummy to the PTT relay output on the CFSound III.
    8. Connect the supplied wall transformer, or your 12V power supply, to the CFSound III.

    Walk past the motion sensor you have connected to switch input #25. Each time you walk past the motion sensor, the audio file will play, and the PTT relay on the CFSound III will close causing your Mummy to sit up using the air solenoid.

    Advanced Configuration - To Play different sounds each time someone walks past
    1. Connect a motion sensor to the CFSound III's built in contact sense input #25(see motion sensor wiring examples).
    2. Connect a speaker(s) of your choice, to the CFSound III.Any speaker 4 to 8 ohm will work.
    3. Record your audio files you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
    4. Name the files "01O.WAV", "02O.WAV", "03O.WAV", "04O.WAV", up to the maximum number of audio files you would like to play when someone walks past the motion sensor.
    5. Download the sample "CFSOUND.INI" file from our website, or use Windows Notepad to create a "CFSOUND.INI" text file.
    6. Edit the "CFSOUND.INI" text file to include:
        [Contacts]
        SequenceContactNumber=25
        FirstSoundNumber=1
        LastSoundNumber=(maximum number sound file place on the card for playout)
    7. Copy your audio files and the "CFSOUND.INI" file to a compact flash card.
    8. Install the compact flash card in the CFSound.
    9. Connect the wires from the air solenoid in your mummy to the PTT relay output on the CFSound III.
    10. Connect the supplied wall transformer, or your 12V power supply, to the CFSound III.

    Walk past the motion sensor you have connected to switch input #25. Each time you walk past the motion sensor, the next audio file will play, and the PTT relay on the CFSound III will close causing your Mummy to sit up using the air solenoid. If you would like the audio file to play in a random order, add the line "RandomSequence=TRUE" to the "CFSOUND.INI" file.

Components Used: CFSound III, Supplied Wall Transformer, Compact Flash Card, Normal Sized Motion Sensor or Small Sized Motion Sensor, Speaker.


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Last Updated 08/04/07