CFSound III DMX Lighting Example Uses
Light up
your exhibit using the CFSound III digital audio message repeater as
and exhibit lighting controller. Simply install the DMX IO Module, and connect your DMX lighting network.
DMX Channel #1 ramps up to a set brightness when audio file #1 plays.
When Audio file #1 stops playing, DMX channel #1 ramps down to a set brightness.
Plug a DMX light dimmer into the CFSound III, set the base DMX address of the dimmer, and your lighting is ready to go.
The DMX IO Module also has eight contact sense input triggers, and eight 8-Bit Analog inputs as well.
As a DMX Master
the CFSound III sends out DMX commands to devices on the DMX network. DMX Dimmer packs, relays, motor controllers, Servos, Video Switching, and more, can now all be controlled.
As a DMX Slave
the CFSound III listens for DMX commands on the DMX network. Commands are sent from the DMX controller to play or trigger the playing of audio tracks specified by the DMX command.
Control of the volume level is also available using DMX commands.
DMX Scenes
can be used by adding corresponding ".DMX" text files to the compact flash card that get played out when the corresponding audio file is played.
This allows the CFSound III to set a DMX lighting scene for each audio file that is played. Seperate DMX channel values can be sent for both when the corresponding audio file starts playing, and when the audio file stops playing.
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