The baudrate of the RS-232 port can be configured.
Sample "CFSOUND.INI" text files are available in the software download portion
of the website.
Simple to Use The CFSound
III is still the easeist to use! Naming a file "01C.WAV", will
cause the file to play when input trigger #1 closes. Naming a file
"BACKGRND.WAV" causes that file to be played in the background when no other files are being played. The input triggers are activated by the closing or opening of a switch, motion sensor, or any dry contact. The "C" in the filename tells the file to play when the input trigger closes. Placing an "O" in the filename causes the file to play when the coresponding input trigger opens. Both "C" & "O" files can be on the compact flash card for each input trigger allowing specific files to play when the input trigger opens or closes.
The PTT contact output is activated during the playing of sound files with an "S" in the filename.
Up to 24 additional contact sense input triggers or 8 PTT relays and 8 additional contact sense input triggers may be added using I/O modules.
Quality Audio The CFSound III's 44kHz 16 Bit stereo CD/DVD quality audio and built in digital stereo amplifier will astound you.
Connect a set of quality speakers and you will not believe the fidelity and power of what you hear.
The built in Class D amplifier generates unbelievable audio power with no heat! It's digital right to the speakers!
If you turn it up and close your eyes you will think you're listening to at least $1200 worth of audio equipment.
The quality is that superb.
You can record your audio files using the sound recorder software included with
your computer, our use one of the many audio editing software
packages that range in price from free to $99. The audio editing software
allows you to add effects, fades, noise, tones, touch tones, silence, background music and
more, that will make your audio files sound like they were done
by a pro.
The CFSound III digital audio
repeater can be mounted in a podium, display, or kiosk, to provide an
interactive self contained stand alone information/education/quiz/learning
system. The expandable inputs & outputs, along with the audio
file name conventions, allows the user to create a complete zoo exhibit, museum
exhibit, kiosk, or quiz(question and answer) system, using just the
CFSound III . When used
in a hands on interactive display, the CFSound
III can watch for switch(s)
to be pressed, play a corresponding audio file, and trigger individual outputs
for controlling lamps, routing the played audio to different
speakers(locations), etc..
Using the CFSound III digital message player quiz mode,
questions can be played(asked), and correct/incorrect answers can be played per
question. You set the questions, the answers for each question, the wait
for correct answer time & sounds, and the timeout audio/sounds, all with wav
files. Also using the CFSound
III in quiz mode, you can use the question
inputs to select different languages sets, and when the answer inputs are
activated, the CFSound III
plays the appropriate audio file in the appropriate
language. Did we mention that if you use an IO Module with outputs, you
can make lights, motors, solenoids, etc.. activate for each question and answer!
Make your visitors stop & listen & learn.
It
really is just that simple to create or automate an interactive kisok,
quiz or exhibit. The CFSound III
is simple to use, all in one, Museum tool!
For amusement/attention purposes, simply connect up
to 26 switches to a CFSound III digital message player contact sense
module, number 26 corresponding audio files on the Compact Flash card, and
each audio file will play when the input is triggered. To make it
even better, name an audio file "BACKGRND.WAV", and it will play when no inputs
are triggered. The background audio file even starts off, where it left
off, after the triggered audio file is played. That makes
the CFSound III
simple, feature packed, and less expensive than any digital
message repeater we've ever seen. How about a kiddy ride, connect an
input to the coin switch, place an audio file with the
proper ride duration on the Compact Flash card with that input number,
and you're done. When a coin is inserted, a relay is triggered(Ride starts), the audio
file is played, when the audio file completes, the relay opens(ride stops). You can
even use different inputs for different currency(Coins, $1's, $5's), providing different ride
durations. Use the built in optional BASIC to control you r entire ride
or amusement. Wow, just that simple!
What if you wanted to be called by phone when an
event(s) happened. Of course, it's simple! Connect the
>CFSound III
digital message player to the telephone line
via the on board PTT(push to talk) relay and a
telephone matching transformer. Next place the touch tones needed to dial the
phone in an audio file, add a little silence to allow someone
to answer the phone, add to that your message that you want the recipient
to hear, and you're done. Recording the touch tones may sound difficult, but they're not. There
are many sound editing programs that generate touch tones audio sequences just as easy
as typing them on a phone. How about using the PTT relay to
operate an RF radio instead of a telephone? That would be just as
simple!
If you need to repeat a message endlessly over and over,
or triggered, you can used the CFSound III as a digital message repeater, digital audio repeater,
or audio message repeater. A safety or warning message can play
continuously, or be triggered/started by an off the shelf motion sensor.
Using an input module, the CFSound
III could play a low volume warning message as a
background audio file, and play a corrective action audio file when an input is
triggered by a motion or any other type of sensor with a contact
output. After the alert audio file is played, the CFSound III would return to were it left off
playing the background sound, and continue. The CFSound III
digital audio message will never wear out or degrade in quality since it is stored
digitally.
For telephone installers or message on hold(MOH)
producers, you can install a CFSound III on your customers telephone system, and just send them
user installable Compact FLASH cards to change the message. They can even
have multiple Compact FLASH cards with messages on them, and change/rotate them
as often as they wish. Since the message is stored digitally, it will
never wear out like tapes or CD players. Most telephone systems, and some
telephones, have an input jack on them to allow playing a message while someone
is on hold. The CFSound III
provides a simple cost effective way to present your product and or
service offerings to those on hold.
For computer, PLC(Programmable Logic Controller), or microprocessor
controlled products or equipment, there's an on board RS-232 port. A simple
ASCII protocol allows playing, stopping, and queuing of audio files. Now
how simple is that! You have a product, it looks great, but it sure
would be great if played audio. Now it can. You can simply play individual
audio files, and or queue them for play out in a specified/queued order.
With a library of audio files(words, sounds) you
can queue together very complicated audio sequences very simply!
The
CFSound III digital audio repeater is a digital audio player that provides interactive digital message triggering, playing and
repeating that can be used in museums, zoos, exhibits, kiosks, planes, buses,
railways, trams, monorails, games, amusement, kiddy rides, safety messages,
educational, commercial, industrial, advertising, emergency, telephone message on
hold, promotions, or anything else you can dream up.
Turn your tapes, CD's or recordings into solid state digital audio playback or
digital sound playback, that will play forever, and can be changed as often as
you desire. Once the audio is stored digitally, it will play forever
without degrading in quality.